Press kit
Lunekin at a glance. For high-resolution art, a key, an interview or anything else, write to [email protected].
Description
A roguelike auto-battler of collectible monsters. Draft Lunekin in camp, merge copies into new forms, set six of them on a 3-by-2 board and watch them fight through 11 days to the Apex. Every element plays by its own rule, and every line grows into a signature of its own.
Build a pack. Climb the Rite.
Lunekin is a roguelike auto-battler. Each run is 11 days: buy Lunekin in the camp, merge copies into their next form, arrange your six on the board, then watch them fight on their own. Day 11 is the Apex. Beat it and the climb goes on in Endless.
What you play with
- 136 evolution lines, 544 forms: every form has its own card, and every one moves in battle.
- Eight elements, no type chart: each element has its own effect (burn, poison, shock, chill, wither, armor, evade, regen) and its own way to win.
- 21 builds that switch on when you field 3 different lines that share them, and peak at 5.
- Placement matters: every Lunekin strikes the column facing it, front row first, and many grow the allies beside them.
- 132 trinkets, 8 trainers, keystones and a crossroads event between battles.
A collection outside the runs
Your collection decides what a run can offer. Open card packs of Lunekin Shadowburn, turn duplicates into Dust and craft the exact card you are missing. Packs and Lunes are earned by playing: there are no in-game purchases.
Rivals and modes
- Every day you face a team left by another tamer with a collection like yours.
- Ranked ladder, a Daily Rite with the same seed for everyone, Endless after the Apex, and Trials at Tamer level 20.
- Tamer levels up to 20: every level pays.
Videos
Screenshots





Key art and logo




Cards








Credits
- Game
- Quiet Engine
- Sound effects
- Sonniss #GameAudioGDC 2026 Bundle
- Type
- Cinzel and Alegreya Sans, under the SIL Open Font License
The game's artwork (creature sprites, card paintings, backgrounds, icons and effects) and its music were created with the help of generative AI tools (Google Gemini image models and Google Lyria), directed, selected and edited by the developer. No AI generates content while you play.
Contact
High-resolution art, keys and interviews are on request: write to [email protected] and you get an answer, in English or Italian.
- Press
- [email protected]
- Support
- [email protected]
Free in your browser, no account needed. Coming to Steam in Early Access 2027.
